page 977 – return to sender
That’s probably the most Far Out There way a spaceship fight could ever be resolved: with one ship somehow tricking the other into shooting itself. Also, I’m gonna have to learn how to actually draw characters and do colors other than gradient layers again. CRAP!
So, this is kind of a weird ting to mention, but because I have no concept of timing, I went ahead and responded to the last few comments on Tuesday’s page RIGHT before posting this one. So, if you were following that conversation, you’ll wanna hop back a page so that nobody’s left hanging.
Moving on, the Vashti’s Discography series on Incentives is AAAAAAALMOST done, but I’ve still got a little more left in me, and this one’s got some more real, actual character stuff in it!
(Historical Notes: This page should NOT have turned out as well as it did, both in terms of how the lighting effects turned out in the first place AND how my minor attempts at editing some little details somehow didn’t ruin everything.)
@ Historical Notes: I blame the yellow for everything coming up as good as it did, since you’re not taking credit for it. The yellow is bright enough and comes close enough to white often enough that the lines and any issues they could produce are mitigated due to how we mentally process bright colours like white and yellow. It would look nowhere near as good if you used florescent green or blue instead of yellow, even if you tried to keep them as bright as the yellow is.
It’s funny, there’s a lot of circumstances where yellow’s glowy properties are actually a problem (little details getting lost on the brightness) but it absolutely works to this page’s benefit.