So that’s TWO big, scary characters talked down by their tiny voices of reason.  I feel like there’s a trend developing here.

Also, if you’re looking at this page and don’t already know what Stilez’s silhouette looks like AND understand that she’s strong enough to break through things, that bottom panel probably looks like the other characters are trapped inside of some kind of malformed cactus. …or maybe one of those totally illegible death metal band logos.  The point is, the whole “looking through a Stilez-shaped hole” gag was a very last minute addition.  Originally, we were actually going to see Stilez & Tax depart on-screen, but that seemed a little too… plain.  Looking at the end result, though, I do wish I’d given myself a bit more time to experiment with the art and make it a bit clearer what’s going on.  Like, I should have copy/pasted a second layer of the Stilez outline underneath the first one and used that to create a sense of thickness and depth in the wall layer.  The slight blur on the characters behind it does help a bit in terms of adding some perspective, but it’s nowhere near obvious enough that they’re looking through a broken wall and not some kind of… inverted brain thinggie.  But, of course, trying to change that would require basically re-building that whole panel from scratch… and I kinda want to go to bed…

EDIT: Okay, I talked myself into it.  I spent the past several hours re-doing the Stilez-debris to add an extra bit of depth to the wall, and it definitely did help.  So yeah, I just spent a good chunk of the day adding content to a page that was “already finished” yesterday.  I’m basically a AAA video game developer at this point.

8/24 EDIT: AAAAAAAAAaaaaaaaand new TWC voting incentive is up!