page 679 – I seeeeeee you!
Before anyone asks, none of those big fancy security systems will be tripped by somebody just looking through the opening. So no, Trigger didn’t just ruin everything by sticking his face in like that.
…and…uh…that’s all I got. This is… man, I don’t even know at this point, the most recent of a BUNCH of pages I edited and loaded before my AWA/ASUA doubleheader. I’ve also got Friday’s page half done at this point, but I don’t know if I’ll scramble to get that done ahead of time too, or wait until after AUSA’s Conventional Wisdom update is done. If the comments on Friday are a completely incoherent rant… actually, after two cons in a row, that could happen either way…
(Historical Notes: The perspective of the hole in the floor doesn’t really line up with the perspective of the stuff down below, but that’s the sort of thing I can’t really fix at this point without potentially ruining the art entirely. And I don’t wanna risk that, because I REALLY like the sense of distance thanks to all those layers of blur. And check out those sneaky little call-backs!)
I’m honestly not certain that matching the angles would be an improvement. What you’re trying to communicate is the portal and that which is observed through it; a realistic depiction of what this actually looked like at the time would probably be a lot harder to understand.
I just don’t like how my brain tries to process the floor as being curved to try and account for the incongruity is all.
It’s entirely plausible that the floor is curved – the is is the original inner space station, probably so old that it was built before modern artificial gravity floor plating became commonly affordable (or it was just built cheaply) and so they used spin to create pseudo-gravity, thus necessitating a cylindrical station with a rounded floor.
@ Ed8: If that was the case, it would need to be curved inwards, not outwards, and for the perspective to work it would need to be curved outwards. Sorry if my wording is confusing. Another way to say it is that, for rotational gravity to work, they’d need to be on the inside layer of the ball or curve, while for the perspective to work, they’d need to be on the outside layer of the ball or curve.
Much more likely that they made the entire station be circular so that a central artificial gravity could just pump out gravity in all directions at a set level so that people could walk around without trouble and they could build “UP” without worrying about hitting other buildings.
It did look to me like it’s curved inwards – maybe this is like one of those optical illusions where it can look either way depending who views it?
I was of the opinion that, to get to see enough of the “floor” through that hole, at the likely angle Trigger & Skye are at, the “floor” needs to curve away from them. Also, from what we understand, they’re going “down” towards the center, so going past their floor simply so that they can look down “ontop” of all the criminals doesn’t make much sense.
To me, the wonky perspective looks like the “ceiling” they’re looking through is the side of a curved dome, with the interior on a flat level. The more I think of it, I do kind of wish that had been on purpose. If the “old” station had been based on a round, curvy theme, it would have been a nice visual contrast against all the rectangular additions of the outer layers. But alas, that was NOT what I did, and the stuff on the inside really doesn’t look all that different from the outside at all.
Yeah, I was trying to create illusion that the “camera” (for lack of a better word) was looking through the hole at an angle, so we’re not seeing what’s directly underneath the characters (which would just be the top of a bunch of heads) but things some distance further away (which we can see in profile), but for that to work the lines of the edge of the hole and everything would need to look towards the same vanishing point. Because the lines DON’T add up, the only way an image like this could actually occur is either if the level below were slanted downward, or the layer in the foreground were curving upward, so that’s what out poor brains assume as they try to process my crappy art.
(Also, just to clarify, when I said “floor” I just meant the surface Trigger and Skye are currently standing on, not the absolute bottom of the entire structure)
this must be why so many of the kids these days are doing their webcomics with 3d render software
let the computers do all that nasty perspectivey calculating that they’re much better at than us fleshblobs anyway!
(still waiting for that game to be released that you announced back in early april!)
I’ve still got those models saved, I really should think of more stuff to do with them…
Where is the Kickstarter page for that VR game anyway?
**Throws armfulls of money randomly at internet**
😀